Neyrotex Intelligence for Builders

Interfaces beyond the screen

Smart glasses, spatial computing and the interaction patterns shaping ambient technology.

13 published briefings

Latest from this desk

Newest first · practical signals for builders

OpenXR 1.1.63 spatial containers: VR developer testing a bounded spatial container beside another active application XR · Sep 23, 2026

OpenXR 1.1.63 spatial containers: design the bounded mode before integration

Evaluate OpenXR 1.1.63 spatial containers, self-rendering behavior, image tracking, loader updates, validation layers, and bounded multi-app…

Read · 5 min  →
Jetpack XR SDK beta: Android XR team moving a SceneCore build from emulator to a headset test lane XR · Sep 22, 2026

Jetpack XR SDK beta: migrate the names before you trust the stability label

Jetpack XR SDK beta stabilizes SceneCore, ARCore for Jetpack XR, and XR Runtime. Audit renamed spaces,…

Read · 5 min  →
Unity CLI XR workflow: XR developer moving a Unity build from workstation to a connected headset test rig XR · Sep 21, 2026

Unity CLI XR workflow: shorten iteration without hiding device evidence

Build a Unity CLI XR workflow with Pipeline commands, Meta VR CLI device checks, performance captures,…

Read · 5 min  →
Meta Spatial SDK hands-only locomotion: VR tester using an open hand to exit a hands-only locomotion mode XR · Sep 17, 2026

Meta Spatial SDK hands-only locomotion: test the gate before the gesture

Adopt Meta Spatial SDK hands-only locomotion with microgesture gating, teleport and snap-turn tests, comfort options, controller…

Read · 5 min  →
Unity ECS mobile VR optimization reviewed by a two-person headset development team XR · Sep 17, 2026

Unity ECS mobile VR optimization: copy the boundary, not the benchmark

Use this Unity ECS mobile VR optimization guide to split world rendering from close interaction, then…

Read · 5 min  →
visionOS 27 RC submission checklist reviewed by a developer wearing Apple Vision Pro in a safe test area XR · Sep 15, 2026

visionOS 27 RC submission checklist: test the spatial handoff before upload

Use this visionOS 27 RC submission checklist to verify build identity, windows, immersion, input, comfort, privacy,…

Read · 5 min  →
Meta XR Operator setup in an XR development lab with a headset, controllers, and simulator workstation XR · Sep 10, 2026

Meta XR Operator setup: close the VR build-test-verify loop

Meta XR Operator setup can automate repeatable simulator paths, but headset-only evidence remains essential. Build a…

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Quest Passthrough Camera API tested by a mixed-reality developer around a real red cube XR · Aug 26, 2026

Quest Passthrough Camera API: Design the Permission and Frame Budget First

A practical Quest Passthrough Camera API guide: device and OS prerequisites, camera permissions, resolution handling, privacy…

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Vision Pro connected to a PC rendering workstation across a controlled local network for foveated streaming XR · Aug 18, 2026

visionOS Foveated Streaming: Keep the OpenXR Renderer on the PC When It Earns the Trip

Decide when to stream an OpenXR app from a PC to Vision Pro, then plan the…

Read · 4 min  →
Small virtual reality studio team reviewing pricing trial and quality charts beside a VR headset XR · Aug 17, 2026

Meta Quest Growth Tools: Turn Pricing, Trials and Analytics Into One Release Loop

Connect Meta Quest country pricing, bundles, achievement-based trials, A/B tests and quality analytics into one accountable…

Read · 6 min  →